The added Normal typing on top of Psychic ensures that it can’t be revenge killed or countered by Ghost type moves from Pokémon like Gengar or Mega-Alakazam. Its coverage allows it to beat hard checks like Heatran and Ferrothorn, while hitting what it needs to with a SpA stat only 2 less than Tapu Lele, Magearna, Heatran, etc. It can take lots of hits well and hit back hard. First off, its bulk is far superior to any other offensive Psychic OR Normal type attacker in the current Overused roster (and UUBL as well). Most dismiss it as “unviable” or “outclassed by Tapu Lele”, but Meloetta has several niches that can very abusable. Obviously, Meloetta is the most creative aspect of the team. Zelda (Meloetta) Psychium Z / Electrium Z It also soft checks Volcarona and Charizard-Y, which this team hates. (lets pray against that for the future) It is the answer to a lot of balance-threatening Pokémon like Heatran and Volcarona. Defensive Garchomp was very successful in ORAS, and Zygarde shares its typing as well as a bit more bulk, although Zygarde does not get Stealth Rock unfortunately.
Defensively, Zygarde’s typing is great for the team. Zygarde immensely improves the matchup vs a lot of Bulky Offense as said before, because it can significantly weaken checks like Landorus-Therian so that Marowak can come in and just spam Flare Blitz into your opponent’s face. Speed really is not a huge necessity for the team as stated before, so Dragon Dance while viable here, is generally outclassed by Coil in this scenario. Max SpDef is to give as much bulk as possible in the area that Coil doesn’t boost. Coil is really nice to compliment Zygarde’s bulk, and it allows it to Substitute against things like especially Ferrothorn, which really annoys the team since Marowak is the only Fire coverage that the team has and it gets worn down pretty quickly. Extreme Speed is proven to be a lot more beneficial here for the team as a whole, serving as priority to finish off weakened threats as many fast revenge killers/priority revenge killers like Latios, Mamoswine, and Greninja. Tapu Fini’s ability itself nullifies status against all grounded targets, and a lot of offensive things that it is supposed to weaken such as frail attackers often don’t care if they take a bit of Toxic damage if any in the case of Kartana. Toxic was the conventional 4th move for Sub + Coil Zygarde, as it can punish things like Tapu Bulu, Tangrowth, Unaware Clefable, and Landorus, but the need for Toxic on this team is very low.
Zygarde itself is seeing a bit less usage due to the huge rise in Clefable and Tapu Bulu, but nonetheless it works great defensively and offensively on the team, also being a key component in beating stall and breaking down Defensive cores. Substitute + Coil is a set from earlier Sun & Moon, but it still proves tried and true against fat teams and Bulky Offense. Rotom-Wash and Latios are other large threats to the team that Zygarde can beat. It can set up on a ton of passive Pokémon including ones that usually would counter Ground types like Celesteela in particular. Its fantastic bulk, Electric immunity, and THOUSAND FREAKING ARROWS make it borderline broken in my opinion. Zygarde is easily one of my favorite sweepers in Sun & Moon. The team has several setup Pokémon that can force the game to be a lot slower, allowing you to play to the team’s strong suits. The team punishes speedier teams like Voltturn by using momentum to its own advantage. Usually Marowak-Alola, Zygarde, Tapu Fini, and Celesteela are used early on in each game, with Venusaur usually being used to clean up and Meloetta to finish, but the main catalyst is Zygarde, letting the team clean up a lot easier after a lot of opposing Pokémon have been KOd or weakened. The team has ways of switching into pretty much everything in the metagame. The team is quite slow, but it makes up for it with its large bulk.
This team is a perfect example of that, with Pokémon like Zygarde and Marowak being able to take many hits while being really tough to switch into on the opposing side.
Pokemon go team rebirth full#
I talk a bit more about this in my last rmt VAFFANCULO, but suffice it to say that with the meta full of so many threats nowadays, balance thrives on being able to counter Bulky Offense while still dealing a lot of damage. As stated in the introduction, balance is without a doubt the best playstyle in Generation 7.