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Overall, Spyro 2: Gateway to Glimmer is still a really fun game.
#SPYRO 2 GATEWAY TO GLIMMER FREE#
Spyro wanted to take a holiday after defeating Gnasty Gnorc but is instead transported to Avalar, and ends up having to help free the lands from Ripto. A bunch of new characters are introduced and they become mainstays in the series.
![spyro 2 gateway to glimmer spyro 2 gateway to glimmer](https://r.mprd.se/media/images/52799-Spyro_2_-_Gateway_to_Glimmer_(E)-1494006509.png)
The story is more fleshed out than the first game as there are cutscenes in very level. Repeating the same phase again and again just because you died in the last one is not fun and very repetitive. It doesn't help that the camera angle is fixed towards the boss but you have to go around the arena getting items and thus the controls will initially throw you off. Yes, it is a typical design choice from that era but it doesn't mean it is a good one. The annoying thing is that if you die, you start again from the beginning of the first stage and this is such a drain. As expected of a platformer, the final boss is a multi-staged boss. Apart from the final boss, they're pretty easy. The bosses actually actively attack you now and don't just run away. The game forces you to collect at least 40 orbs (just shy of two-thirds), which can be quite tedious when you have to repeat previous levels.īoss battles are a lot more involved. Unfortunately, in the last world, this is not the case. The game in general is pretty good at letting you go at your own pace, choosing what to collect and what not to. This is used to reach previously unreachable areas, defeat otherwise invincible enemies or assist you in completing a sidequest for an orb. By defeating a certain number of enemies, this will unlock a power up gate in each level which gives Spyro a temporary ability such as superflame or supercharge.
#SPYRO 2 GATEWAY TO GLIMMER HOW TO#
Some enemies can only be beaten by flame, others by charging you can usually guess how to tackle an enemy by their appearance. Apart from the platforming and minigames, the other gameplay focus is combat. The map can also be deceptive since the level can have multiple height levels. It sounds great in theory but its still better to just explore yourself. You have the option to display a map showing the level's layout. As there are so many different minigames, there will definitely be ones that you don't like as well as really frustrating ones that ends up making Spyro 2 a huge chore to complete 100% in. These quests are usually simple challenges such as lighting up all lights within a time limit, solving a stone puzzle, a race course or a timed challenge. Normally, beating a level will give you a Talisman for story progression but these optional quests will give Spyro orbs instead. For good or for bad, this adds variety to the game. In Spyro 2, it has changed its focus from exploration to minigames and optional quests within each level. Checkpoints in levels are represented by flying fairies and you can now save anytime, which is pretty awesome. Spyro can still only take four hits before he dies and you lose a life. Sparx the Dragonfly retains his purpose of showing how much health that Spyro has. Unfortunately, the levels are also a bit more linear than the first game, you're able to easily get all the gems the first time around (that is, if it isn't locked behind an ability you haven't gotten yet). If you take your time through each level getting most of the gems that you can see, you will never have an issue of running out. The gems now have a purpose since you spend these to gain extra moves and unlock pathways to progress through the level. In each level, there are treasure gems for Spyro to collect and enemies to defeat. Each level has a different and unique theme now, meaning that it can sometimes feel very random and unconnected when you enter one for the first time. The structure of the game is familiar with a hub world containing portals to the various levels. These new abilities are gradually unlocked as the player progresses through the game. That being said, there are still other liquid hazards such as lava, boiling water and electrified water.
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Yes, this means that Spyro does not die when he falls into water as he can swim in it. Naturally, being a sequel, he gains new moves such as hovering and diving underwater. In this game, Spyro retains all his previous abilities such as jumping, charging, gliding and breathing fire. The graphics have stayed pretty much the same, although some of the objects may be a bit softer in comparison. Spyro 2: Gateway to Glimmer, also known as Ripto's Rage outside of Europe, is the sequel to Spyro the Dragon and the second of the original PS1 trilogy.